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Spline
@splinetool
3D Design that runs in the browser. Building @omma_ai
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Spline V2 agents at work. Build a drill, add animation to change battery triggered by mouse events.
This is nuts, the whole spline scene was made with agents, driven by code, and easily editable/adjustable.
Introducing Hana V2, now with MCP support. - Generate via MCP or in-app agents - Import GLB/GLTF files with PBR - New export options (SVG, PDF) - WebGPU canvas - Better vector editing - and more!
You can now build interactive 3D scenes like this vacuum cleaner in Spline V2 using the AI agent in-editor, or via the Spline MCP (your own keys). The whole room + vacuum cleaner are editable objects within the 3d editor. by @gaborpribek
Cool example of a project generated with AI + refined with direct 3d control.
With Spline V2 you can build procedural worlds while preserving direct manipulation of its core components.
RT @DmitryLepisov: One of my most viral logos finally found a home! It blew up on X, became Dribbble’s Shot of the Year 2025, and now it’s…
You can now build real-time fracturing/destruction physics on Spline V2 using the AI agent or via MCP.
Introducing Spline V2, a complete rebuild of our 3d editor for the agentic era. - New UI - AI Agent Mode and Spline MCP - Faster WebGPU engine - PBR/HDR workflows - Custom Code/Scripting - and more!
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